Tuesday, September 4, 2007

Baboons and Devil/Demon cults oh my.... recap 9/2/07

….. leaving off in mid combat from last session.

The Baboons where furiously pounding down a door into the Lucky Monkey. Churchkey and Bolgrim where forcing a table against a now decimated door frame. Lanky apish arms flailing, trying to get by the makeshift barricade.

Soon another door beings to feel the wrath of these blood lusted Baboons. Bolgrim runs to the other door and wedges a chair under the door handle. Churchkey shoes slip on the floor. No matter what he does, the baboons seem to be inching progress and thus making them more lustful.

Donner leaps the table blocking the main entrance to the Lucky Monkey and aids Churchkey. The two are making a better show, but not much. Barrett and Connell have a plan and run to the side entrance of the Lucky Monkey and then to a room on the back side of the garden where the baboons are currently housed.

Donner in an attempt to close the ever growing gap between their table and door frame ignites an oil flask and tosses it over the table. Howls erupt and the table closes most of the distance. The only thing halting a total closure is a foot and a baboon arm.

Barrett lays in wait at one end of a corridor, while Connell taunts the Baboons. Two baboon come charging toward him. A battle ensues with Connell yelling something about a change in plans… followed very quickly by Barrett screaming a slew of expletives.

The battle is fierce and mighty. Pepper is crossbow crazy and actually hits about ½ the time whittling the baboons down. Both Connell and Barrett are dropped but due to the might of Bolgrim both regain consciousness. The party is finally over the combat and healing is being liberally dispensed.

Churckey sets up watch on a door. He can hear some kind of grunting and sounds emanating from within. Donner enters the garden and begins peering in different windows. Everyone is set up when the door by Churchkey is flung open. There is a ½ Baboon, ½ man wearing leather armor and wielding a falchion. After the initial shock, the Baboon man creature barks something in baboon and quaffs a potion. A baboon lunges between this strange hybrid and Churchkey gnashing teeth and claws. Churchkey easily repels the attacks and begins his own assault against the baboon. Barrett is close behind.

Donner hears breaking glass to his left two more baboons are rushing from the kitchen through the garden. Donner attacks. Connell comes rushing from the corridor to aid Donner. Melee continues. The baboon man thing quaffs another potion causing him to grow to twice his size.

The Babboons in the garden are not faring well, nor did the baboon in the hallway. When the Baboon creature lunges with the falchion, part of the door frame is smashed and Churchkey is thrown against the hall with the force of the blow. Blood is carpeting the ground.

Donner and Connell both leap heroically through the windows into the kitchen and take out silvered weapons. Churchkey strikes a mighty enhanced by the grace of Pelor. The baboon creature is wounded but is unshaken. It takes another nasty blow at Churchkey ripping a hole in his armor and knocking him to the ground. Connel is able to drive a spear deep into this creature back and Donner is able to clobber it with a silvered staff.

Pepper makes an amazing lucky roll of the proverbial and literal dice by subjecting himself to an attack of opportunity on the creature to heal Churchkey. The fates were smiling for it missed him…. barely. Barrett kept the creature occupied launching attacks with the chain. With attacks by the rest of the party this menace to society and nature was dropped.

Binding wounds was the first order of business and the then surveying the kitchen. Unfortunately the severed head of Sarcem (head of the church of St. Cuthbert) was found staked to the wall, his tongue eaten. Also on a table was a load of cash and items obviously taken from guests, workers and the owners of the facility.

One of the more frightening objects found was a black wooden triangle with a symbol carved at each corner: a hand gripping an eyeball, six arrows in an X-shape, and a wrathful demonic face. It didn’t take long for the religious folk to figure out these were the symbols of Vecna, Hextor and Erythnul. Why all three of these hatful being were inscribed on one symbol is illogical and disturbing.

The party makes a quick sweep of the rest of the Lucky Monkey and makes their way down to the basement. There they meet some more resistance but recover the body remains of Sarcem and take an Alleybasher prisoner. He explains little except that they were to try and take down the human cleric and everything else was just loot. Not sure how many, but the cleric was a tough bastard and took out a good number of them with the help of some woman. She is hiding in the basement.

The party goes to the end of the hall and finds a door swollen shut and a few dead hillfolk dead and nearly frozen leaning against the door. A short conversation through the door and your hear the amazingly pleasant relief of a figure on the back side of the door. She gives you some warning of Brown mould and that you not judge her on her looks. Churchkey scans for evil and finds none. Upon opening the door, you see a terribly beautiful ½ drow who looks nearly fatally wounded. She introduces herself as Shensen and has a great desire to get back to her order. She knows only a little of what happened

According to Shensen she was returning from a walk when she heard the sounds of combat from within the Lucky Monkey. She ran to investigate and found that the bandits had already slain most of the guests and employees. Only a few remained standing, including a human cleric who seemed to be the focus of the bandits’ attention. The bandits were lead by a horrible man-beast, and that this creature followed the orders of a beautiful woman with red hair, facial tattoos and a suit of spied full plate emblazoned with Hextor’s unholy symbol. She lent what aid she could to the defenders, but they were eventually forded to retreat into the basement, where the beast-man killed the cleric. This left Shensen alone and completely outnumbered. She fled to the far end of the basement, barricaded herself in, and spent the next several hours praying.

The party rests for a short while, gathers the horses and then begins a very exhausting trek back up to Cauldron.

While in Cauldron research was done on all kinds of levels. Some people signed up for etiquette classes for the Ball. Churchkeys family was able to take the invitation originally meant for him and offered it to another member of the party. Others did some research at the churches and of course Jenya was left with the body of Sarcem.

A long story short:

Everyone can get into the ball with the exception of one person. However for 250gp they can buy a ticket in.

The party was asked to give 500 gp for information about the red haired woman. They did and Barrett went and gleaned some powerful info.

  • The woman’s name is Triel Eldurast, a one-time town guard who escaped punishment after murdering several of her fellow guards while on duty. This event took place nearly a decade ago, so the specifics have grown hazy in the memories of the people. Nothing has been heard of Triel since her escape. She has been seen entering an old lava tube whose entrance is about 200 feet below the North East wall of Cauldron.

The party also learned that the black triangle is of a bizarre cult called the Ebon Triad. An attempt to get the three demon gods of Vecna, Hextor and Erythnul to merge into one huge demon lord to overthrow the world.

Kristof Jurgensen the head of the church of Pelor seems quite concerned with the missing wands and pledges to do what he can. He knew nothing of them, for 6 months ago, he was third in command of a very small and modest church. Kristof is far over his head in skill to be leading a church. But he is doing an admirable job.

The lake in rising and is currently subsuming the first ring of buildings. Most are on stilts but the lake is close to cresting the top and flooding these buildings.

Donner continues to visit Skie making friends with the gnomish magic dealer.

That evening, with the ball three nights away. The party makes their way to the lava tube at midnight. They follow this very long 6 foot diameter tube for what seems miles but is obviously much shorter. Until it opens up at a small ledge overlooking a vast cavern. A small pile of wooden planks is stacked on the edge of the ledge. Nearly a hundred feet below, the waters of a lake filled with dimly glowing green algae lap against cave walls encrusted with pallid fungi. A small stone building is built into the side of the ledge wall, and a pair of heavy ropes descends from a winch on the buildings side, dangling across the lake to a similar winch attached to a wooden structure on the lake’s far shore. Suspended on these ropes is a rickety wood-and-iron cage mounted on a system of pulleys. The lake’s phosphorescence just barely illuminates the vast cavern, and you can see what appear to be the partially melted ruins of several buildings protruding from a sparkling wall of volcanic rock along the far wall of the cave. Several of these buildings have small doorways at ground level, but your see no window in the ominous dark facades. The air here is thick, warm and excessively humid.


Carefully moving in the party surprises two winch guards in the back of the winch house. They note there is a lot of high quality rations and water. Some of the party puts on the uniforms and the red sash. They then descend in the “cage” with Barrett running the winch. Connell is able to turn some curious gards away with just a wave of his hand. Then the party waits for the rocketing Barrett to hit the beach and make a great tumble but still take a bit of subdual damage.


The party is hiding on the lake side of this Winch building. The glowing green lake lapping inches from your feet. While on the other side is the façade and entrance to what seems an other worldly city of strange angles and melted stone.

15 comments:

Wliam said...

Holy smokes, looks like I missed a bunch!

So I got a ticket to the ball without Annah Taskerhill's intervention??! Perhaps I misapprehend. Surely the Lady Taskerhill would not have deceived me. Perhaps there is some kind of misunderstanding. . . Or perhaps her wicked companion Todd Vanderburn( may Pelor smite his black wizard heart) has deceived her.

What became of Shensen Tesseril? We accompanied her to Cauldron? Such a stallwart, brave lady might be a valuable ally. Her beauty seems only matched by her bravery.

Can't wait to pick this up next time.

Wliam said...

Matter of fact, Shensen Tesseril makes a paladin wax poetic. To borrow from a greater Lord (Byron):

SHE walks in beauty, like the night
Of cloudless climes and starry skies,
And all that's best of dark and bright
Meets in her aspect and her eyes;
Thus mellow'd to that tender light 5
Which Heaven to gaudy day denies.

One shade the more, one ray the less,
Had half impair'd the nameless grace
Which waves in every raven tress
Or softly lightens o'er her face, 10
Where thoughts serenely sweet express
How pure, how dear their dwelling-place.

And on that cheek and o'er that brow
So soft, so calm, yet eloquent,
The smiles that win, the tints that glow, 15
But tell of days in goodness spent,—
A mind at peace with all below,
A heart whose love is innocent.

And of that skin, the dark of drow
So pure, as fine as ebony
The martial movement, oft the row
Does settle with alacrity
A mind to summon nature's might
And faith to 'sist the longest fight.

Yup, pretty much the bloom of chivalry and sexy, dangerous-to-know, bad-boy Byron. Except the mysterious lost stanza there at the end.

Jooj said...

She was a little hesitant in coming into the city, being half drow and all. But she did send a thank you gift, which are keeping my feet warm and helping me move a little faster.. and slam dunk a little better..

You recieved a "hello kitty" backpack that doubles as a magic bag made by some guy named "hoovers".. or "hoolertz".. "hula-skirts"

Susan?

Bah, dwarves don't care about magical name-a-ma-bobs.. I'm going for a jog..

P.S. anybody have any (serious) good names for the group?

And to borrow, wax poetically again,from Mal:

"We have done the impossible, and that makes us mighty."

clasigmund said...

Churchkey,

quick correction. You and the lady Taskerhill are still a duet. However, you station guarantees you an invitation. You have opted to use said invitation to bring along some of your companions.

Connell has opted to bring along another party member as his companion and that left 1 out. Hens the 250gp ticket.

Love the poetry!

Unknown said...

I agree with Jooj; it is time for a name. Not to mention that we will then get a discount on items at Skie's store.

Every name always sounds so cheesy, like:
Calderon companions
Calderon conquerors

Perhaps something with Siggy in it.
Siggy's Sexy Swashbucklers.

Oh, "the fist of Calderon" - the monk likes that one. Perhaps leave off the 'the' - just "Fist of Calderon."

Seriously, perhaps Calderon Companions or Fist of Calderon could work.

Jooj said...

Fist of Cauldron is okay, but it sounds a familiar tone of Fist of Hextor.. If the two ever met, that would be a lot of fisting.. Yes, I went there.

Here's a couple of my suggestions:

-Bastion of the Light (Maybe to Pelor-ly?)

-Vangaurd Brotherhood

-The Cauldron Sentinels

-The Day Watch

-Aurora Alliance

-The Syndicate of Six

-The Radiant Keepers

-Super Happy Fun Sliders

clasigmund said...

I'm totally voting for the "Siggy's Sexy Swashbucklers" :)

Some of the other names are quite good.

I'll see you all next Sunday.

Unknown said...

I think the civic minded six is the way to go. After losing the drinking contest jooj can be muselage man ;)

or the A-Team

Unknown said...

I also sent an email, but what about

Juggernaut, or
The Juggernaut

Wliam said...

Jooj, Maybe you're onto something. The Vanguard Brotherhood has a nice ring to it. Or, if we want to be more inclusive (and suggest mobilizing the city against a common threat like the rising water, halitosis, or other fiendish things, we could simply call ourselves "The Vanguard."

vanguard 1: the troops moving at the head of an army 2: the forefront of an action or movement

Course, Super Happy Fun Sliders would be a close second.

If we must have a name (wincing), Churchkey votes for "The Vanguard."

Korgul said...

Don't forget the Stormierblades,or the Annah Taskerhill Fan Club.

Korgul said...

Did anyone else notice that Claude used the word 'lust' twice while describing the baboons?

Maybe I should've read their combat tactics more carefully before I ran that battle . . .

Unknown said...

I love the Stormier Blades :) And I can't believe everyone totally disregarded the A-Team

Jeff said...
This comment has been removed by the author.
Jeff said...

Clearly Connell would the be BA Barakas of our group. The suggestions were good. I feel myself leaning towards the Anna Taskerhill Fan Club. Then there is the Super Happy Fun Sliders....anyone up for White Castle on the 16th?

The Vangard or the Vangard Brothergood sounds good. We have a heavy religions overton to our group and it has a nice ring to it.