Saturday, February 23, 2008

Did someone say Storamere?

After a long night of healing and regaining spells the party feels much better, especially with the aid of their new companions. Shensen and Churchkey spend about 30 minutes talking in private about who knows what. Otherwise the two young ½ elves spend their time licking their own wounds and chatting up Fharlanghn. At this the party is offered to join their group and thus makes a new prestige class open to everyone (The Pathwarden).

The night goes by pretty uneventfully and with little to no sounds emanating from the rest of the temple or rooms. After a little discussion it is decided that even though the prisoners have all said that Splintershield is located up that the party does not want to be flanked. Especially by a group as challenging as the Kua-toa. So, through the bottom double doors they go.

After opening the doors and looking down a long corridor that has a four way intersection located 25 feet away, the party makes a long and patient walk down the corridor following the ever watchful eyes of Barrett. No traps but the intersection leads to ever-increasing curiosity. To one side there are obviously different chambers closed off by curtains. To the other side a large room with a stairwell leading up into the darkness. The room is also covered with a large pool of water.

Ahead is a set of large double doors.

Setting up a guard post facing the open room with a majority of the party the rest of the party makes their way to the curtained off chambers. With a prodigious use of “detect evil” Churchkey eventually notes that the chamber at the end of the hall has a figure in it. Pepper, Barrett, and Churchkey spring into action and begin combat with a wicked spear wielding Kua-Toa. Immediately it becomes apparent that his spear is quite magical and that this is no ordinary amphibious pugilist.

A few rounds later a spear comes hurling out of the water towards the guards at the intersection. The rest of the party springs into action. Some draw swords others bows but all come charging the two Kua-toa in the water.

Splashing into the water goes Donner and Connel, followed closely by the duo-sword weilding Fario and Fellian takes out a bow. Bolgrim charges to the edge of the water. It is soon realized that there is more than just these guards inhabiting the water. Two swarms of bizarre black tadpoles nip and bite at the legs of those in the water causing extreme damage by both their biting and acid.

It is also noted that there is a mettle grate/portcullis that descends into the water. At one point Donner leaps a skinny portion of the water and looks/listens at the grate.... he hears and sees more kua-toa coming. Donner leaps to the other side of the pool and waits next to the portcullis to attack anything that come out.

Unfortunately, the Kua-toa spearman is taking way more time than expected. No one is being really wounded but their are a lot of nicks and cuts. However, the spearman is obviously an accomplished warrior.

The combat against the two warriors in the pool is almost finished when a white hot flash of lightening arcs out from behind the portcullis. Fellian is staggered back and the portcullis opens.

Charging out of the portcullis are some of the heavily armored clerics. The team jumps into action and a deadly combat ensues.

Meanwhile, Churchkey, Barrett and Pepper have felled the Spearman. Quickly
Barrett picks up the obviously magical spear. When they hear what turns out to be a second electrical strike. The trio very quickly rushes back to the rest of the party.

Here they jump into the action. They see the clerics and a number of female kuo-toa that have now joined the fray. Rounds of combat go by and the party is making strong headway. When they hear a very loud crash of doors being kicked open at the top of the stairwell that extends into the darkness. Shensen (the only one who’s dark vision is strong enough to see the top of the stairs) yells, “Run! Dragon!”

The party makes dutiful and rapid retreat to the intersection. Churchkey summons his horse while others take up positions. The dragon charges down the stairs and across the water causing a torrent of water to splash onto the once dry stonework. The size and ferocity of the Black Dragon causes some to falter in their actions but the overwhelming aura of Churchkey keeps people from fleeing.

Churchkey mounts the horse and has a lance in hand, Connell, Shensen and Bolgrim ready themselves. Meanwhile Barrett and Fario are on either side of the four way intersection with readied actions. At this a gout of acid brings pain and suffering to those in the corridor.

The Dragon makes a charge towards Churchkey. At this, those on the opposing sides of the intersection spring into action. Donner makes a great use of his spring attack by leaping across the intersection and bonking the wyrme on his way by. Others use bows and yet other engage in hand-to-hand.


The Beast takes large painful chunks of flesh from members of the party and acid sprays across the adventurers. Then Shensen is able to summon her pet jaguar behind the dragon giving the rogues a hayday for damage and ease to attack. Finally the dragon totally bloodied makes a rapid move backwards overrunning the jaguar. The party charges after the dragon. The dragon on his last legs is able to make it up the stairs and cast a spell. He then winks out of existance.


Both buzzed by how close they were to defeating the dragon and exhausted by the damage they sustained the party makes their way into the dragons den and spends the next couple hours sorting through goods and setting up a system to destroy the ½ kuo-toa/ ½ black dragon spawn.


It is here the we have paused the action.


Stay tuned for more adventures at Bill and Kelseys.

11 comments:

Jooj said...

Hey! Great write up!

And for those of you that might happen to be perusing this little shin dig, I'd like to say a few things. Well, just one thing.

Pelor.

Yes, Pelor.

Have you ever thought, "Wow! this torchlit dungeon is sort of dank and too dark, I wish there was something to lighten it up?"

Well, Pelor can do that!

Have you ever thought, "Undead sure don't look pleasant, and never seem to give a courtesy flush! Is there a way to get rid of them?"

You Bet! It's Pelor!

Have you ever thought, "Kord is nice, but he seems like he's covered in bacon grease and has a funky smell. Is there a better deity?"

Pelor smells like roses. He's more even-tempered too!

So if your wondering if your deity just might not be right for you, consider the church of Pelor.

Pelor.

The healing is better over here.

(Plus the alternative is constantly shoving a wand of healing up yer &$%!)

Wliam said...

Great summary, Claude.

Stupendous proselytizing, Jooj.

WWPD? Right on.

: )

clasigmund said...

Being the DM I can't really take sides on the whole religious front... but Kord does sort of smell.

Korgul said...

It's just a matter of time before Andy waxes poetic to the manly smell of Kord.

I don't have a character in this world, so I can't really comment on this little rivalry, but I'd like to say a few things about religion.

Remember, with so many pantheons out there it's really a buyer's market, and I recommend choosing Chardun as your overlord and master.

Why would a god continue to release little light spells for dark areas when he can just engineer his own race with 90' darkvision? Now that's practical.

Why would a god force his followers to destroy all undead rather than allow his priests to instead rebuke them for more practical uses, like crushing enemies and giving foot massages? Now that's forward thinking.

True, Pelor wins out in the smell contest, but honestly, if all you want in a god is a fresh scent maybe you should just plant a lilac bush and worship that.

Ask your doctor if Chardun is right for you. Side effects include headache, insomnia, and eternal damnation.

Jooj said...

Well some folks prefer a more compassionate deity, over the more dark and sinister ones.

But don't just take our word for it!

Here's some actual testimonies from simple village folk who have recently converted to the glorious power of Pelor:

(Daryl): "I was transcribing some scrolls late one evening and got a large paper cut from the edge. I started bleeding profusely. I didn't want to drip anything on to the paper, seeing as it was my thesis of Intelligent Design and the rust monster, so I called upon Pelor for assistance. In less than an hour, my cut had stopped bleeding and I smelled like roses too! Thanks, Pelor!

Oh I had a simuliar incident with Chardun and he told me to shut it, or he'd cram an artifact into my stomach. Glad I switched to Geico... er.. Pelor!"

(Daryl, a different one):
"I was told my new zombie assistant could crush my enemies and give foot massages. I later found it giving my enemy a foot massage, and trying to crush my feet! I had him obliterated. Thanks Pelor! I guess zombies aren't too bright nor are they that responsible."

(Thundarr, Servant of Kord): "..."

(After a week at Pelor's literacy teaching program)

(Thundarr, Servant of Kord): "..."

But he no longer has the smell of greased meat, and a small horde of alley cats following him around!

Pelor.

Small church. Big Healing.

Korgul said...

Ah, Jooj - a very compelling argument, but rather one-sided. For a more fair and balanced analysis, we've also interviewed a random segment of the Calastia populace.

(Daryl, in peasant garb) "Uh, yeah. Chardun is awesome. Truly the greatest of the gods." (glances around nervously)

(Daryl, in rags): "I love Chardun! I pray to him for strength during my 20 hour work days, and I think it helps sometimes. At least, I've been whipped less lately, so I'm grateful for that."

(Daryl, glassy-eyed and pallid): "Brains!"


The mighty church of Chardun. We're simply the best, and if you don't agree we'll torture the crap out of you until you do.

Jooj said...

Wait, Chardun can make zombies?

That is sooo cool! I'm changing deities.

Next session, I'm bringing the pain! No more sissy healing and sun foo foo stuff!

FOR CHARDUN!

*whipcrack*

clasigmund said...

**sniff** my good, lofty, holier then thou dwarf has seen the dark side.

that darker then coal side of me that secretly idolizes Cthulhu just got a bit warmer.

Thanks for making my day.

Jooj said...

Hey!

Give me a better shield for my character or else I'm adding Mapplethorpe and Hitler to your mural.

And they're not having tea.

(Wow, dark gods are potent!)

CHARDUN!

*whipcrack*

Muerte said...

Truly a wondrous religious debate. The exchange of well reasoned philosophical banter in this forum reaches a level that I can only describe as medieval Madision Avenue run amok.

I wonder though if you have considered the merits of atheism? Now I don't mean the kind of blinders-on atheism where you deny that gods exist. That's just foolish; I mean these guys and gals actually walk around occasionally so it's difficult to deny that they exist at all. I mean atheism where you recognize that this whole "god" title is subjective at best. Ooh, look at me, I can grant the ability to cast defensive and healing spells to those who would otherwise offer nothing to an adventuring party.

But wait you say, I have some domain spells that kick ass. To which I say, pffft! An offensive spell or two a day is for sissies. I don't recall reading any tales about the adventures of great priests, but I've sure read stories about warriors and wizards of great renown. Face facts, clerics are like toilet paper. You feel uncomfortable when you don't have access to them but they don't really change the world and they tend to disintegrate in water... uh, that may not have been my best analogy ever.

Now. A pragmatic fantasy atheist recognizes relying on oneself is ultimately more practical. None of that falling out of favor business for your average fighter, wizard or rogue. Why not use a sword or mace to rid yourself of unwanted undead. Hire a prostitute for footrubs and perhaps a great deal more! Invent a flashlight or set fire to the corpses of your enemies or less likeable traveling companions if you're afraid of the dark. Heck, why not aspire to epic level advancement and think about claiming godhood for yourself!

Unknown said...

I like where this muerte fellow is going.

Diety Donner.

Like him. Love him. Worship him.

...And get a free suit of armor with each new recruit!